Scoresheet Winter Baseball

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Contents

Introduction

Scoresheet’s ‘Old Timers’ Winter Baseball game is played in much the same fashion as our regular baseball game. The key difference is that the game is played using known stats from past seasons rather than using weekly stats from the current baseball season.

Teams play a 12-week, 144-game season, using stats from a four-year period to play out the game simulations. For the winter 2013-14 season, we will be using players and their statistics from the years 1962 through 1965.

This 'players-of-the-past' game emphasizes how well you put a team together, and truly tests your managerial talents. Since the stats are known to all team owners, it is the kind of team you draft, combined with how you choose to use your players, that will determine how well your team does.

Speed and defense will also play a big part in each team's success - you'll have to balance a player's hitting abilities with how much his defense helps (or hurts) your pitchers. Fielding numbers, as used in Scoresheet, are shown on the player lists used for the winter game. We have found that with player stats being known to all, winter baseball leagues have some very evenly matched teams, making for great pennant races.

How the Draft is Conducted

Scoresheet will form 8-team leagues of either American League or National League players only. Each league is split into 2 divisions. At the end of the season, we play a League Championship Series, based on all four years' stats, between the two division winners.

Before the season, you'll draft a 36-man team. The large roster, together with trading (which is even more fun than trading baseball cards as kids!) allows you to cover each of the four years with both starters and backups. Each week, we limit your players to their playing time in an average 12-game span in the corresponding year in the major leagues. Thus, a good bullpen and a strong bench are very important.

By using our web-based draft system, team owners can enter a draft list on the Scoresheet website that can be changed as often as they like as the draft continues (between every pick if desired).

Our web-based draft is not one where you have to log on at a specific time to make a pick, and it is not a chat room draft where you have to be online for hours. Instead, as each team's pick comes up, our draft program will pick the top available player from a list that you can change and save to the website at any time. By being able to make changes at any time, you can adjust your list before every pick, giving you the same control as if you were at a live draft.

Your draft list will be password protected so that only you can see it. Trades can also be made during the draft, including trading of draft picks. And as each pick is made, that pick will be posted for everyone to see, and your league roster will also be updated in real-time as the draft moves along.

Team owners start by creating their player ranking list on their league's website. As each owner's turn to pick arrives, the draft program will select the highest listed undrafted player on that team owner's ranking list, subject to our standard Roster Balancing procedures. With web-based drafting, you will have an option to turn Roster Balancing on and off for your upcoming picks at any time during the web draft.

The draft order in Round 1 will be randomly assigned, and then the draft order will reverse in each round. So Team 1 will pick first in Round 1, last in Round 2, first in Round 3, and so on.

Ranking lists can be added to or changed as often as a team owner wants. If an owner's list is depleted (has no available players left at positions needed by that owner) the draft program will automatically draft an available player that had the most playing time during the 1962-1965 seasons . As long as a team owner keeps adding to his list as the draft goes on (or submits a long enough list initially to last all 36 rounds), all players picked for that team will be from the owner's ranking list.

The exact start date of the draft depends on when you join, and drafts will end a few days before the start of the winter season. The draft schedule will be posted before the draft begins so that team owners know when each of their picks will be made.

You can use our standard ‘Report a Trade’ tool on the Scoresheet website to make trades of players and/or picks at any time. The trade will go into effect as soon as it is reported by both owners involved.

All winter leagues formed by Scoresheet use our web-based drafting system. Leagues that generally do their own 'private' drafts can also use this system if they desire. 'Private leagues' can also set custom starting and ending days for their draft, and a schedule will be created by Scoresheet with the correct number of rounds per day to accommodate the starting and ending days. If your league wants to use this system, please contact the Scoresheet office to set up your draft schedule.

Roster Balancing Procedures

For a web draft, you can utilize the Scoresheet Roster Balancing feature by turning it on or off using the box at the bottom of your player ranking list on your league's website. Roster Balancing can be a useful tool if you do not plan to participate actively during the draft, and do not plan to monitor your picks before and after each is made. Before a web draft begins, Roster Balancing is turned off by default, as indicated by the number "99" in the "Use roster balancing starting with round" field on the "Undrafted Players & Ranking List" webpage for your league. Roster Balancing is turned on when a number is entered in this field that correlates with a actual round in which you want Roster Balancing to take effect (in addition to all subsequent rounds). To turn Roster Balancing on for the entire draft, a "1" or "2" would be entered in this field. If you have Roster Balancing turned on, the draft program will follow the procedures described below.

with Roster Balancing ON:

In each round, when your turn to draft comes up, the draft system selects your highest ranked available player, subject to these Roster Balancing rules. The purpose of these rules is to give you a starting player at each position before you begin receiving second-string players. For example, if you think a good shortstop is very important, you might rank 4 of them in your top 10 choices. Once you draft one shortstop. Roster Balancing will skip the next shortstops listed on your player ranking list and draft your highest ranked non-shortstops in subsequent rounds.

NOTE: Since you need 3 outfielders, and 4 pitchers to fill your rotation, Roster Balancing will not skip over outfielders until you have 3 of them, and will not skip any regular pitchers you've listed until you have drafted 4 of them.

FOR the 2013-14 Winter season: At the end of Round 13 (or possibly later if you've used the Plus Sign Option discussed below), you should have one catcher (C), first baseman (1B), second baseman (2B), third baseman (3B), shortstop (SS), three outfielders (OF), and four regular pitchers (P).

HINT: It is best NOT to try and guess how other owners will set up their player ranking lists. The best method is to list players in the order you think they'd help your team! Please note that in the 1962-1965 Winter game there is NO designated hitter (DH)!

After you have a starter at every position (including 3 OF's and 4 P's), the draft system will start similar Roster Balancing procedures for your backup players. In Rounds 14-29, you will get at least one reserve at every position, including 3 reserve outfielders, and 8 more pitchers (at least 5 of which are NOT short relievers), before you get your final draft picks.

NOTES: We give you 8 more pitchers because we feel a team should have at least 13 pitchers to do well in Scoresheet. We also strongly suggest that you list plenty of catchers, as getting a third catcher will probably help your team! You should list plenty of utility type players (players who qualify at more than one position) and/or extra shortstops, as any SS can play an adequate 2B and 3B in Scoresheet.

By the end of Round 29, you should have:

  • two players each of: C, 1B, 2B, 3B, and SS; 6 OF's
  • 13 pitchers, at least 9 of which are not listed as short relievers on the draft lists.

Since almost any major league player can field a competent first base in Scoresheet, we do not force you to draft a backup first baseman. Instead of assigning you a second one, Roster Balancing will allow you to draft a fourth reserve outfielder instead of a backup first baseman.

Your 30th through 36th picks can be almost any player. After you get your backups at each position, these last picks can include up to: 4 more pitchers, 3 more outfielders, or up to 2 additional players at each other position. If you do not list enough players at each position on your player ranking list, it is possible that players may be drafted to your team by default. For this reason, your ranking list should include plenty of players at every position.

NOTE: The order in which players are drafted by default is by playing time. For default drafting purposes, if you need both pitchers and position players, one inning pitched is equivalent to 2 plate appearances.

with Roster Balancing OFF:

With the Roster Balancing feature off, you will draft your highest listed player that is still available regardless of position needs when your pick is made. Roster Balancing rules, as described above, will not apply.

Roster Balancing Setting Example

In the screen shot image below, the team owner has Roster Balancing set to begin in Round 15. That number can be changed at any time by entering the desired round for Roster Balancing to take effect, and clicking the SAVE button. If you don't want Roster Balancing to be used, enter "99" in this field (since there would never be a Round 99 of the draft) and click the SAVE button.

RosterBalancing.png

Playing Limits

A player in Scoresheet Winter Baseball can only play about twice as much as he did during an average week of the year being used. Your Scoresheet team will play 12 games per week (we estimate the average major league team plays 6 games a week). Basically, we take a player's yearly totals and divide by 11, and use those numbers to determine how much, and how well, a player will do each week. (This holds strictly for hitters. Pitchers, to some extent, get to carry over innings pitched that are not used one week to the next.) The playing time limitations explain why a substitute player may start a game, or why a pitcher may be taken out before his hook number is reached. This means you should try to draft players who played a lot, or you should trade if, for example, you end up with a lot of players with plenty of playing time in one year but you are very thin in playing time from another year.

If you run out of eligible players at a position, Scoresheet will automatically shuffle positions for you. We'll move players between 2B, 3B and SS; we'll move the guy on your bench with the top pinch hit rank to 1B ; and we'll take the top listed player and move him to OF.

NOTES:This shuffling only happens if you have no one on the bench or taxi squad (farm) qualifying at that position. If you have substitute OF's available, then we move the top listed substitute OF to the starting lineup. Such changes incur the fielding penalties discussed in the Fielding Numbers section below. This is a fairly realistic representation of what happens in the majors when a starter is injured.

If you are unable to field a position, we assign you an anonymous replacement. These replacements, appearing as Catcher(AAA), Outfielder(AAA), Pitcher(AAA), etc., will be roughly .200 (or worse) hitters, or pitchers with an ERA of double the league average (roughly an ERA of about 8). (AAA) players will bat differently depending on position at which they appear. (AAA) outfielders and first baseman hit about .205, with a .255 slugging percentage; (AAA) catchers hit about .150 with a .200 slugging average; and (AAA) infielders hit about .190, but with only a .220 slugging average. These are the same types of players that are called up from the Triple A teams when injuries occur on a major league club. The use of (AAA) players enable your team to continue playing, but certainly do not increase your chances of winning. It is best to get plenty of playing time at all positions for all 4 years in Scoresheet Winter Baseball!

Miscellaneous Limits:

  1. Short relievers (as designated by our player lists) cannot pitch more than 3 innings in a single game.
  2. A pitcher listed as a short reliever on our lists cannot start a Scoresheet Baseball game. Also, pitchers on our short reliever list cannot pitch in a game before the 4th inning.
  3. Any pitcher who didn't start at least 6 games in the majors that year can't pitch more than 4 innings in a single game for you (even if he starts for you).
  4. For pitchers, an appearance counts roughly as an inning pitched. (Each appearance in the majors adds an inning to the amount he can pitch in Scoresheet that week; each Scoresheet appearance costs him an inning.)
NOTES: Pitchers in our winter baseball game can get at most 3 starts in each Scoresheet week - so if you have a pitcher who had a large number of innings in the majors one year, some of those innings may get 'wasted'. Also, if you hook pitchers early, they may not get a chance to use all of their innings - because of hooks, pinch hitting, etc., you should try and get at least 1,200 innings pitched for each of the 4 years. Having at least a total of 1,250 to 1,300 innings pitched for each of the 4 years is a very good idea if you want to avoid the dreaded Pitcher(AAA).

Player Lists Explanation

Scoresheet Winter Baseball player lists are ordered according to total playing time (at-bats or innings pitched) from 1962 through 1965. We have listed almost every player that had at least 200 plate appearances, or 75 innings pitched, in the 4-year period. Players that were traded from league to league are listed in the league for which they had the most playing time during those 4 years. All of the players on either the AL or NL lists WILL stay in either the Scoresheet Baseball American League or National League, respectively, for all 12 weeks of the winter season - you do, however, get to use a player's stats for the appropriate year even if he was playing in the other league that year. You can ONLY draft players who are listed on these lists - any player not on the player list specific to your type of league (AL or NL) is not eligible to be drafted in Scoresheet Winter Baseball.

We've tried to list each player at the position in which he played the most games during the 4-year period, OR at the position at which he qualifies where we feel most owners would want to play him (when taking into account how other players at that position hit, and players' fielding abilities at that position). For drafting purposes, a player is considered only at the position under which he is listed. However, once the season begins, you can play a player either at the position under which he was listed, or at any position at which he qualifies, without any fielding penalty.

NOTE: Unlike our regular season game, there is no mid-season qualifying at new positions for players. All of the positions a player qualifies for in the winter baseball game are shown on these player lists - if a player is not shown as qualifying at a position on our player list, then he does NOT qualify there in any segment of the winter baseball season, even if he happened to have played at that position in the majors for a year.

Under a single position category, players are sorted by the number of major league plate appearances (or innings pitched) they had in the 4 years combined. Read through the entire list - it is NOT meant to be an ordering of how good we consider a player to be. A good player may have been hurt, or did not play, in a couple of the years, and may not have had many at-bats. If this is the case, he will be near the end of the list at his position. You will have to decide whether it is better to draft a guy who was consistent for all 4 years, or a a guy who had one great year.

Fielding Numbers

The first number after each position player is his average number of errors per full-time year (550 plate appearances) at that position. In Scoresheet, we use his actual number of major league errors in the year being used. The number shown on the player list is just an average, and is only there to give you an idea of his error totals! The next number is his fielding range - roughly, the number of outs recorded per 9 innings (the same range number is used all 4 years). This fielding range number is the same as in our regular Scoresheet (summer) baseball game, taking into account both a player's actual range on batted balls, and his ability to turn the double play. In general, a bad (low) fielding number means that your pitchers will give up a few extra hits (because that player covers less ground). A good (high) fielding number will save your pitchers a few hits. Pitcher, catcher, and first basemen fielding range stats are not listed. We feel that a pitcher's fielding ability is already reflected in his ERA. Unfortunately, due to unavailability of the statistics, all catchers in the winter baseball game are assumed to have the same throwing arms. We do not list first baseman ranges because they have so much to do with the abilities of the other infielders. Therefore, anyone qualified to play first base plays it with equal fielding ability in Scoresheet Winter Baseball.

Player List Example with Fielding Ranges
Second Basemen (avg. fielding range = 4.25)
                         E  rng      '62 PA  BA HR '63 PA  BA HR '64 PA  BA HR '65 PA  BA HR
189  Tony Taylor         15 4.14   R   698 .259  7   689 .281  5   629 .251  4   357 .229  3
190  Bill Mazeroski      14 4.41   R   611 .271 14   566 .245  8   630 .268 10   514 .271  6
191  Julian Javier       21 4.19   R   646 .263  7   639 .263  9   566 .241 12   240 .227  2
192  Jim Gilliam         14 4.14 (3B 2.60)
                                   B   683 .270  4   587 .282  6   379 .228  2   429 .280  4
193  Pete Rose           15 4.12   B                 683 .273  6   554 .269  4   747 .312 11
194  Frank Bolling       13 4.16   R   445 .271  9   586 .244  5   375 .199  5   559 .264  7
195  Chuck Hiller        24 4.14   L   665 .276  3   439 .223  6   223 .180  1   308 .235  6
NOTE: ALL positions at which Scoresheet considers a player qualified are listed on the player lists! (Generally, we qualified a player at a position if he played a significant fraction of his playing time there.) What is listed in the player lists for each league is FINAL for this winter's game! If a player is not shown as qualifying at a position, then he will not qualify at that position during any of the 4 segments of Scoresheet Winter Baseball.

The fielding number shown on the player list is what will be used for that player at that position for the entire 4-year period of the winter game. If we listed a player as qualified at a position, you can play him at that position, with the listed range, all 4 years, even if he did not actually play that position that year in the majors. But, if a player is not shown on the player list as qualifying at a position, then he does NOT qualify there even if he did play some at that position in the majors! There are a lot of hitting and pitching stats that are not listed that are used in the winter game; certainly doing some additional research on players could help you win some games. For fielding, the Scoresheet player list is the final authority on where players qualify, and what their fielding range is!

Scoresheet lists fielding stats because they are generally harder to come by than hitting or pitching stats, and we want you to have an idea of the differences in various players' fielding ranges. These fielding numbers should influence how you rank players. While we feel hitting and pitching is more important than fielding, we believe that most baseball fans (and baseball games) do not emphasize defense enough. Warning: Just because a player qualifies at a position, does not mean you will want him to play there. For instance, some players we listed under 2B or 3B also qualify at SS, but their range at SS is so low that we think most teams would be better off playing a somewhat weaker hitting but better fielding player at SS. We tried to list players at the positions we felt most owners would want to play them, since those positions are accounted for by Roster Balancing during the draft.

In general, good fielding range helps you in Scoresheet because a team with good range helps your pitchers give up less hits per week than they did in the majors; a team with low range will make pitchers give up more hits per week. A difference of .10 in fielding range is a difference of .10 (one tenth) of a base runner per nine innings that your pitchers will allow. A simple rule of thumb when comparing 2 players at the same position: For a full-time player, each .10 in range is worth about .025 in batting average; or is worth about a difference of 5 home runs per full-time year if the two players have the same batting average. (In hundredths, a difference of .04 is worth about 10 points in batting average, or about 2 home runs.) Fielding range takes away hits from the other team, but when comparing 2 players, is simpler to think of a bad fielding range as taking away from that player's offensive contributions to your team.

For example: If you have a full-time shortstop with a range of 4.85, he will save your team .2 (two tenths) of a hit every game (a hit every 5 games), versus a shortstop with a range of 4.65. Over a 144 game season, this translates into almost 30 hits saved - which is about the same thing as adding 50 points to the batting average of the better range shortstop! Thus, a singles hitting second baseman with a range of 4.35 and a batting average of .240 is worth about the same as a singles hitting second baseman with a batting average of .290 and a range of 4.15.

NOTE: A numeric range difference has the same importance at all positions - a .10 difference between 2 shortstops is the same as a .10 difference between 2 third basemen. This is true for everywhere except CF. The range of whomever is playing center field for you is about 1.4 times as important as either the left or right fielder when figuring your overall team range. (In center field, a difference in range of .10 is worth about 35 points in batting average, or about 7 HRs.) Thus, you should have at least one fast outfielder to play center field for you! A player did NOT have to play CF in the majors to play CF for you - what you want is to play your highest range outfielder in CF. (There is no difference between LF and RF.) (AAA) players field about average when playing LF, RF, 1B, 2B, or 3B, about .09 worse than the average SS. Also, C(AAA) has a below average throwing arm. You are not allowed to play a non-catcher at catcher. Only players who are qualified at any one of 2B, SS or 3B can play those positions in a Scoresheet game.

We have penalty formulas for a player out of position that increase his number of errors, and also raise opposing batting averages because of range considerations. (Even though you may not notice it directly on the scoresheet, it is the range penalty that will hurt you the most when you play someone out of position. Your pitchers will give up many more hits if you try and play an outfielder in the infield; they will definitely give up more in hits than in added offense they provide.) The severity of this penalty depends on how badly the player is out of position. Below are some examples of out of position penalties if you move a player to a position at which he does NOT qualify. (Remember, if a player qualifies at a second position, his range at that position is also noted on the player list.) These examples assume the player is an average fielder at his listed position, and combine both the range and error penalty. A good fielder at his real position will do a little better, a poor fielder a little worse.

  • an average 1B has a: OF range of 1.94
  • an average 2B has a: 3B range of 2.53; SS range of 4.40; OF range of 2.04
  • an average 3B has a: 2B range of 3.97; SS range of 4.33; OF range of 2.01
  • an average SS has a: 2B range of 4.14; 3B range of 2.61; OF range of 2.07
  • an average C has a: 1B range of 1.73; OF range of 1.93

In addition, any average infielder is assumed to be able to play 1B with average 1B range, and average OF's can play 1B with a range of about 1.79. (In Scoresheet Winter Baseball, all qualified first basemen field with a range of 1.85.) The above position switches are the only ones you should ever use (and will be automatically done for you by our computer system before bringing in AAA players.) Doing other out-of-position moves, i.e. playing an outfielder, first baseman or catcher in the infield, will hurt your pitchers an incredible amount! Since the computer system will do some position switching automatically, the general rule of thumb is that on a lineup card, you should only list players at positions at which they they really qualify!

When drafting, you should - to some degree - take into account a player's fielding ability (both range and fielding percentage.) This is commonly overlooked in other games, but is used in Scoresheet to reflect the fact that fielding is of important value in the major leagues.

Hitting and Pitching Stats

We have also listed yearly hitting or pitching stats for each player. For hitters, we have printed total "plate appearances" (at-bats plus walks) for each year, along with batting average and HR's hit. For pitchers, we have shown innings pitched each year and associated ERA. (At Scoresheet, we feel the most important stats for a hitter are on-base percentage and slugging average, and ERA and base runners allowed per inning. At a minimum, ERA and batting average should help you remember who was dominating back then.) We skipped years for players with fewer than 20 plate appearances or 10 innings pitched (the player will not play for you those years). Finally, we've given the side each pitcher throws from (L or R), and the side players bat from (L, R, or B for both).

Statistics Used

We've tried to make Scoresheet Baseball the most realistic baseball simulation possible, using every available statistic. Some stats, such as RBI's, runs scored, and pitcher wins, losses and saves, are partly determined by which team a player is on in the majors. These "team dependent" stats are used less heavily than purely individual stats, such as batting average, home runs, assists, ERA, etc. More information regarding specific stats is given below. (Major league RBI's and runs scored, and a pitcher's major league won/loss record, are generally far less important in winning at Scoresheet than they are in other "fantasy" baseball games. A player's RBI's and runs scored in Scoresheet will NOT match major league totals, since these depend on teammates' performances.)

Batting and Base Running:

The actual number of singles, doubles, triples, home runs and walks a batter had per plate appearance for the appropriate year, modified by the opposing pitcher and fielders as discussed below, determines the outcome of each at-bat. A batter's RBI's and a base runner's runs scored totals are used to determine how far the runner(s) advance on a base hit, and affect the chance of a sacrifice fly. The Scoresheet baseball simulation also takes into account such subtle factors as a runner sometimes advancing farther on a hit with 2 outs, since he can run with the crack of the bat. When stealing bases in Scoresheet, a runner can only steal up to as often, and with as much chance of success, as in the majors. Other stats used include a batter's differences in his hitting against left-handed and right-handed pitchers. (We do not use actual lefty-righty splits for individual players for Scoresheet Winter Baseball, so this difference is the same for all players. Generally, a right handed batter hits about 20 points lower against a right-handed pitcher than vs. a left-handed pitcher, and a left-handed hitter hits about 35 points lower against left-handed pitchers than vs. right-handed pitchers.) Having left- and right-handed pinch hitters IS as important in Scoresheet Baseball as in the majors. When a pitcher bats, we use his actual hits and general batting performance from the appropriate year.

Pitching:

The number of hits, walks and strikeouts a pitcher recorded during the appropriate year in the majors affects each batter's chances against him in Scoresheet. For example, a hitter will hit a lot better in Scoresheet against a pitcher who gave up 10 hits per 9 innings than he will against a pitcher who only gave up 7 hits per nine innings that year. We use a pitcher's ERA (and to a much lesser extent his won/loss record) to determine when he gives up the hit, as well as whether it is an extra base hit. A pitcher with a low ERA in the majors may give up more hits with the bases empty, while a high ERA pitcher will give up more hits in Scoresheet with runners on base.

Fielding:

In Scoresheet Baseball, fielding range will be evident in your pitcher's hits allowed totals. If your overall team range is good, your pitchers will give up less hits than they did in the majors. If your team fielding range is bad, your pitchers will give up more hits than they did each week in the majors. (Fielding is discussed in detail above.)

At Scoresheet, we believe that fielding is more important that most people realize, partly because most past statistics and simulations have ignored it. Admittedly, batting and pitching are probably more important, but consider the old baseball adage that the most important positions are up the middle: C, 2B, SS, CF. Merely perusing batting stats would lead one to the opposite conclusion: most run production comes from the corners and other OF positions.

Platoon Splits Used in Winter Baseball Game

In Scoresheet Winter Baseball, all right-handed batters have the same degree of platoon adjustment, and all left-handed hitters are treated the same as all other lefties.

NOTE: This is *different* than in our regular season game, where a player's platoon adjustment is based on his actual 'platoon difference' from the previous two major league seasons. The database we use for Scoresheet Winter Baseball does not give lefty/righty breakdowns, so we give all RHBs the same 'platoon adjustment' as all other RHBs, and all LHBs get the same platoon adjustments as all other LHBs.

The league average for platoon adjustment used in Scoresheet Winter Baseball is: vs RHPs, a RHB's batting average drops by 5 points, and a LHB's batting average raises by 9 points. Against LHPs, a RHB's batting average raises 11 points, and LHB's lose 28 points. In real life and in Scoresheet, the 'platoon adjustment' for left handed hitters is much more extreme than for righties. Benching some of your left-handed hitting players versus LHPs can be a very good idea!


Additional Rules

Lineup Changes and Trades:

Each week, your team will play 12 games, making for a 144-game season. Each week's games are all played on Tuesdays, using each players' performances from the appropriate year.

NOTE: For the 2013-14 Scoresheet Winter Baseball, the first 3 weeks of the season will use stats from 1962, the next 3 weeks use 1963, the following weeks use stats from 1964, and the final 3 weeks are played using stats from 1965.

We must receive any lineup changes by Monday to be able to use them for Tuesday's games. You can send in your lineups and ranking sheets from the Scoresheet website (recommended), by e-mail, or by fax. If sending lineups by fax or e-mail, please send them in by the preceding Friday so that we have time to enter them and check for errors before playing games Tuesday morning. Once games are played, they are final! Lineup changes, especially when the year being used changes, are very important. If using postal mail, give the Post Office plenty of time to get your changes here!

You can make unbalanced trades (for example, 3 players for 2), starting the season with a 36-man roster. However, you cannot list more than 30 players on a lineup card. Any players not listed on a lineup card WILL stay on your team's roster, and will be used before any (AAA) players are called up. Also, your team will not have more than 8 pitchers and 16 position players appear in a single game.

Trading of players is free and is allowed until the 10th week of the season. Scoresheet will review all trades to avoid unfair collusion between team owners. We must receive confirmation from both of the teams involved in any trade. There is a ‘Report a Trade’ link on your league's website, which is the easiest way for teams to notify the Scoresheet office of trades. When you make a trade, we need a new lineup from you (with the players you've traded away removed from your lineup and any new players listed that you want to use in your lineup).

"Plus Sign" Drafting Option (Plussing)

If the Roster Balancing feature is turned on, the "Plus Sign Option" allows you to draft a player even if you already have a player at that position by putting a plus sign (+) next to a player's number on your ranking list. For instance, you may have already drafted a third baseman (3B), but a second 3B is still undrafted when his spot at the top your list is reached during the draft. If you have a plus sign (+) next to the second 3B's player number, the draft system will draft that player even though you already have a third baseman.

A plus sign will only override Roster Balancing for one extra player at each position. For example, you could get a second shortstop, or a 4th starting outfielder, before you get a starting catcher. However, you will NOT get a second backup at a position before you get a starter at all other positions. Once you get a "plussed" player, he counts at that position for Roster Balancing purposes. We feel that the Plus Sign Option should be used sparingly (if you decide to use it at all). Do not overuse the Plus Sign Option. Our Roster Balancing procedures are designed to help you get a balanced team. We recommend keeping the number of plusses you use to under 10! The Plus Sign Option is the reason that some teams may NOT have a starter at every position at Round 14, or have a starter and backup players at every position by Round 29.

Example of "Plussing" a Player

The screen shot image below shows that that a team owner has 'plussed' the last two players noted on his list, Howard Johnson and Tony Gwynn:

Plussing.png

Miscellaneous Rules

  1. Your team will not have more than 8 pitchers and 16 position players appear in a single game.
  2. In Scoresheet Winter Baseball, you can only draft players from those posted on the league-specific (AL or NL) player list. If a player is not on your league’s list but played a significant amount of time in 1962-1965, then he is on the other league's player list, and therefore, not eligible for drafting in your league. These player lists are final for position qualifying purposes - if a position is not listed for a player, then he does not qualify there in any of the 4 years! The same is true for pitchers - if a pitcher is listed on the short reliever list, then he cannot start a game in Scoresheet, even if he may have had a couple of starts that particular year in the majors. Also, pitchers on our short reliever list cannot pitch in a game before the 4th inning.
  3. Once games are played, they are final.
  4. 8-team leagues are split into two 4-team divisions. At the end of the regular season, the two division winners make the playoffs (no wild card!) The playoffs are a best of 16 series, with 4 games being played using each segment (4 games using 1962 stats and the roster and lineup you had in effect for that segment, 4 games using 1963 stats and the roster and lineup you had in effect for that segment, etc.) If there is a tie after the 16 games, the tiebreaker is run differential in the 16-game series.
  5. In Scoresheet Winter Baseball, after both stages of the draft are completed, you can trade just one or two years of a player. For instance, you could trade one player's '62 and '63 stats for all 4 years of another player's stats - meaning that in 1962, you'd still keep the player you traded for, and you'd also get the player back that you traded away. However, you cannot make partial-year trades in between the first and second stages of the draft. We make those trades before we do the second stage of the draft so that they affect Roster Balancing, and the program cannot handle a 'partial-year' trade!

Let's all have a great time - we're looking forward to a great winter baseball season!

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